Method: messages.setGameScore
Use this method to set the score of the specified user in a game sent as a normal message (bots only).
Parameters:
Name | Type | Description | Required |
---|---|---|---|
edit_message | Bool | Set this flag if the game message should be automatically edited to include the current scoreboard | Optional |
force | Bool | Set this flag if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters | Optional |
peer | Username, chat ID, Update, Message or InputPeer | Unique identifier of target chat | Optional |
id | int | Identifier of the sent message | Optional |
user_id | Username, chat ID, Update, Message or InputUser | User identifier | Optional |
score | int | New score | Optional |
Return type: Updates
Can bots use this method: YES
MadelineProto Example (now async for huge speed and parallelism!):
if (!file_exists('madeline.php')) {
copy('https://phar.madelineproto.xyz/madeline.php', 'madeline.php');
}
include 'madeline.php';
$MadelineProto = new \danog\MadelineProto\API('session.madeline');
$MadelineProto->start();
$Updates = $MadelineProto->messages->setGameScore(edit_message: $Bool, force: $Bool, peer: $InputPeer, id: $int, user_id: $InputUser, score: $int, );